How do you start when trying to describe the ambience of a place, how do you set the tone, how do you create the perfect setting, or a character’s voyage through sound?
Do you enlist top-notch composers and musicians to craft an exclusive and distinct musical composition tailored to this encounter?
Alternatively, do you abandon music entirely and depend solely on the inherent environmental sounds of the place?
Or do you strive to mimic reality… and construct a world that transcends your game’s limitations?
Written by: Gerald